Board Thread:General Discussion/@comment-24958008-20160111221835/@comment-24184651-20160111225041

I agree with the story being awful, but it wasn't the worst. SuperChargers' story is as bland as it gets. Anyways, along with what you said, here are my complaints:

1. The Multiplayer

Dear god. They messed up so much on this aspect that my brother nearly gave up entirely on Skylanders, favoring Disney Infinity over this meh game. For starters, you now do not go through each other. The whole game is so obviously designed for single player, meaning areas become so crowded that you literally have to move one at a time or have someone drop out for a bit (yes, we had to do that at some points). This, combined with the inexcusably dreadful teleportation system (you can't move anywhere near the other side of the screen without being forced to the other player and jumping on springs in platforming segments is nearly impossible to do in multiplayer) makes for a bad experience overall.

2. The Menu and Hud Design

It just looks outdated. The font used appears more akin to Comic Sans than something you'd see in a fantasy adventure.

3. Upgrades

Are you ready for another magical upgrade? Well, too bad, bucko! You're gonna have to wait. Seriously, why can you not buy multiple upgrades in the same conversation? Did they just assume no one would have enough money to purchase more? I don't want to talk to Persephone everytime I want another ability! Argh!

4. Money

It is way too easy to come by in Trap Team. I could almost completely upgrade a Skylander just by playing a level or two.