User blog:PoseidonR/How to make decent levels in your game

So I though I might do a How to guide, BHCreation might do one on this and who knows it might be better but anyway. So this one is going to be How design levels. So first what makes a good level. Well lets see, one word, variety. So how do you put variety into a level. Well lets list some commons themes. Be very careful when using as these are themes that are done to death, but if you add some originality into it your good to go.
 * Forest
 * Jungle
 * Desert
 * Tropical
 * Snow/Tundra
 * Ocean
 * Volcanic
 * City
 * Space
 * Wild West
 * Anything based on a Holiday (Christmas, Easter, Halloween)

How to add Originality
You would think the answer is obivious- just add a trait of your own that no one else has come up with. For Example why don't we take the desert theme. Now lets add some originality. Why don't we put cacti in this desert, alot of these, now lets make those cacti tall, like a jungle. So now we have a desert with really tall cacti. So why don't we name that Cacti Jungle.

Here is another example, lets use the forest theme lets put in a certain holiday- I know how about easter. That makes an Easter forest. But how can we tell that this forest  is easter. Well maybe Easter Eggs scattered all over the place would give us one clue. Also maybe the colours of the trees. Purple, White and Yellow perhaps. But what would be the most important thing that goves away that this is easter. How about the name. Easter Forest