Thread:BCtheBoss/@comment-24184651-20151227050752

From what I can understand from the massive page alone, you've got some huge ambitions for this project. Here are my concerns:

1. Our Team
Don't get me wrong; you guys are great people, but are you positive we've got the skills to do this?
 * I have little experience with animation. I mean, I get how it works, and I'm a solid enough artist, but the most I've done in this area are flipnotes. They're good flipnotes, mind you, but in the end, they're still stick figures doing a few quick actions. It only took me an hour or two at most to make 'em.
 * Poseidon's only shown us a few tracks created using loops on Mixcraft. It's an expensive program. We'll need to get more in-depth if we want to have a good soundtrack.
 * None of us have a sure-fire quality way to record at the moment. And we're not actors. Er, I'm not, at least. Heck, even if I do get a good mic and brush up on my voice acting skills, I don't have a place to record.

2. Too. Much. Work.

 * Animations take a long, long time. We'll be fortunate to finish five episodes in a year, if even that much. If Egoraptor's any indication, short little three-minute clips can take more than a month to complete. Yikes.

3. We're Not Adults

 * We've got school. That should be our number one priority above all. The most production will likely be completed over summer and various other breaks.
 * The programs and equipment required are not cheap. I'm planning on getting Adobe Flash (and various other Adobe products) eventually, as well as some recording equipment and potentially a better drawing pad.

4. Our Audience

 * This is a smaller one, but do you think we'll even be able to attract much of an audience with these? What if Skylanders isn't even popular anymore in a few years?
 * We don't want to let down the fans, so we'll have to release episodes consistently. That's some pressure there.

The Big Idea
I just don't believe it's a good idea to rush into this project with no experience. I'll try and improve my artistic and animation abilities as much as possible in the coming months, but I've also got school, homework, and sports to worry about.

The truth is, we don't have practice. I'll start my own animation channel possibly when I become competent enough at it. We'll see where it goes from there. As for you and the others, well, just try to practice your own skills in your respective areas. When we know we can handle it, that's when we should finally begin production.

I've said I've wanted to quit in the past. That's because of the sheer weight of this project. It's best to remain in pre-production until we're all confident in our capability to create it.

I hope you understand my hesitance now.

- BHCreations 