User blog:BHCreations/Skylanders: Phantoms Update Part 4

Hello and welcome to the fourth entry in the Skylanders: Phantoms update series. I know I said that I haven't made any progress since last time, but I figured it was wrong to leave you all hanging for so long. On with the show!

1. Official Name
It is 100% decided that the name will indeed be "Skylanders: Phantoms." No surprise here, but it's good to know regardless, eh? Oh, and I've even got a couple of beta logos to present! Let me know what you think in the comments, and I'll go with the one you seem to prefer.

2. Page Layout
As this is my biggest project to date and is considerably different compared to my other games, the article itself will be much more expansive. I'll go into detail about the story, characters (Skylanders, villains, etc.), gameplay, products, levels, and much more. There will be plenty of linked pages as well.

3. Skylanders
I'm still having trouble. I know it'll be great in the end, but until then, just know that I am constantly searching for new ideas to use as I go about. Thanks for the support!

4. Combat
Combat has been revised and revamped for this entry. Attacks are divided into categories based on their properties (not necessarily element). Each enemy has different stats and is weak against one category while strong against another. In addition, combos are more prevalent. Simply put, it's more complex than other entries, but still manageable for kids. I'll go in depth later.

5. Anything Else?
Is there something I've yet to answer? Do you have a question? Let me know in the replies!

I've got some more clues for you. Hooray! This time, you'll have to add one clue to another to get the final answer. It shouldn't be difficult.









Which logo do you prefer? Logo 1 (Left) Logo 2 (Right)

Seriously, I cannot thank you enough for reading these posts. Knowing there are real people out there looking forward to my game is what keeps me motivated to work on it. I'm going to be doing a lot more as winter break nears for sure. For now, though, I've still got my hands full.

Until next time!

- BHCreations

Introducing my company, Petrichor. I'll explain this soon enough. Look forward to that!